A clinic protocol in VR
Daily activities after stroke are repeated in virtual reality. What looks like a game is a treatment session.
MOTUS
VR and AI-supported neurological rehabilitation.
A rehabilitation system for hemiplegia patients using virtual reality, motion capture and artificial intelligence.

MOTUS aims to restore daily activities after stroke. Treatment protocols are delivered in a VR environment.
The clinician enters patient data, the affected side and severity. A reinforcement-learning algorithm proposes rehabilitation movements.
23 inertial units record motion; Unity 3D games calculate success rates. The clinician compares performance by week, month and year.
Daily activities after stroke are repeated in virtual reality. What looks like a game is a treatment session.
Inertial units log the exercise. Success rests on measurement, not impression.
Paresis side and grade are entered; a movement set is produced and followed week by month.
The algorithm tightens or eases sessions as the patient progresses.

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Neurological rehabilitation of adult and paediatric hemiplegia patients.